initial commit
This commit is contained in:
143
components/ai-elements/edge.tsx
Normal file
143
components/ai-elements/edge.tsx
Normal file
@@ -0,0 +1,143 @@
|
||||
import type { EdgeProps, InternalNode, Node } from "@xyflow/react";
|
||||
import {
|
||||
BaseEdge,
|
||||
getBezierPath,
|
||||
getSimpleBezierPath,
|
||||
Position,
|
||||
useInternalNode,
|
||||
} from "@xyflow/react";
|
||||
|
||||
const Temporary = ({
|
||||
id,
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourcePosition,
|
||||
targetPosition,
|
||||
}: EdgeProps) => {
|
||||
const [edgePath] = getSimpleBezierPath({
|
||||
sourcePosition,
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetPosition,
|
||||
targetX,
|
||||
targetY,
|
||||
});
|
||||
|
||||
return (
|
||||
<BaseEdge
|
||||
className="stroke-1 stroke-ring"
|
||||
id={id}
|
||||
path={edgePath}
|
||||
style={{
|
||||
strokeDasharray: "5, 5",
|
||||
}}
|
||||
/>
|
||||
);
|
||||
};
|
||||
|
||||
const getHandleCoordsByPosition = (
|
||||
node: InternalNode<Node>,
|
||||
handlePosition: Position
|
||||
) => {
|
||||
// Choose the handle type based on position - Left is for target, Right is for source
|
||||
const handleType = handlePosition === Position.Left ? "target" : "source";
|
||||
|
||||
const handle = node.internals.handleBounds?.[handleType]?.find(
|
||||
(h) => h.position === handlePosition
|
||||
);
|
||||
|
||||
if (!handle) {
|
||||
return [0, 0] as const;
|
||||
}
|
||||
|
||||
let offsetX = handle.width / 2;
|
||||
let offsetY = handle.height / 2;
|
||||
|
||||
// this is a tiny detail to make the markerEnd of an edge visible.
|
||||
// The handle position that gets calculated has the origin top-left, so depending which side we are using, we add a little offset
|
||||
// when the handlePosition is Position.Right for example, we need to add an offset as big as the handle itself in order to get the correct position
|
||||
switch (handlePosition) {
|
||||
case Position.Left: {
|
||||
offsetX = 0;
|
||||
break;
|
||||
}
|
||||
case Position.Right: {
|
||||
offsetX = handle.width;
|
||||
break;
|
||||
}
|
||||
case Position.Top: {
|
||||
offsetY = 0;
|
||||
break;
|
||||
}
|
||||
case Position.Bottom: {
|
||||
offsetY = handle.height;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
throw new Error(`Invalid handle position: ${handlePosition}`);
|
||||
}
|
||||
}
|
||||
|
||||
const x = node.internals.positionAbsolute.x + handle.x + offsetX;
|
||||
const y = node.internals.positionAbsolute.y + handle.y + offsetY;
|
||||
|
||||
return [x, y] as const;
|
||||
};
|
||||
|
||||
const getEdgeParams = (
|
||||
source: InternalNode<Node>,
|
||||
target: InternalNode<Node>
|
||||
) => {
|
||||
const sourcePos = Position.Right;
|
||||
const [sx, sy] = getHandleCoordsByPosition(source, sourcePos);
|
||||
const targetPos = Position.Left;
|
||||
const [tx, ty] = getHandleCoordsByPosition(target, targetPos);
|
||||
|
||||
return {
|
||||
sourcePos,
|
||||
sx,
|
||||
sy,
|
||||
targetPos,
|
||||
tx,
|
||||
ty,
|
||||
};
|
||||
};
|
||||
|
||||
const Animated = ({ id, source, target, markerEnd, style }: EdgeProps) => {
|
||||
const sourceNode = useInternalNode(source);
|
||||
const targetNode = useInternalNode(target);
|
||||
|
||||
if (!(sourceNode && targetNode)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const { sx, sy, tx, ty, sourcePos, targetPos } = getEdgeParams(
|
||||
sourceNode,
|
||||
targetNode
|
||||
);
|
||||
|
||||
const [edgePath] = getBezierPath({
|
||||
sourcePosition: sourcePos,
|
||||
sourceX: sx,
|
||||
sourceY: sy,
|
||||
targetPosition: targetPos,
|
||||
targetX: tx,
|
||||
targetY: ty,
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<BaseEdge id={id} markerEnd={markerEnd} path={edgePath} style={style} />
|
||||
<circle fill="var(--primary)" r="4">
|
||||
<animateMotion dur="2s" path={edgePath} repeatCount="indefinite" />
|
||||
</circle>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export const Edge = {
|
||||
Animated,
|
||||
Temporary,
|
||||
};
|
||||
Reference in New Issue
Block a user